There is also the story of Pippin and Marry who were captured by Orcs and escaped, only to discover the race of Ents. Once you succeed in this, the game will switch over and you’ll need to follow the story of Frodo and Sam, traveling into Mordor. For instance, you start of leading the party of Aragorn, Legolas and Gimley and need to find Gandalf, who has been lost since the crossing of the underground bridge. What we have here in this game is a way of level progression. OK, in this aspect the game is slightly limited as there are clear tasks you need to follow, for after all, the story about the Hobbits going to Mordor to destroy the One Ring has to happen. Well, variations are always welcome, for otherwise the people who’d directly follow the story in the book would finish instantly and wouldn’t really have any joy, while on the other hand the people who’d want to explore on their own, wouldn’t find anything interesting.Īnd that’s precisely the main charm of an RPG game. After all, in this case they simply follow the already made story and simply need to stick to it to some extend. It is slightly easier with computer games. This alone is frustrating enough, not to mention that the middle part has to be the most action packed and yet has to make sense and mustn’t overcomplicate things. The story has already begun and you are thrown in the middle of it and you will not see it unravel, for there is the concluding third part of the trilogy to follow. As is often the case the second part of the trilogy is the most troublesome. II: The Two Tower’s is, as the title clearly states, the second part of Tolkien’s trilogy Lord of the Rings.
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